The Game of Marketing
Business and Marketing Jovial Graphics Business and Marketing Jovial Graphics

The Game of Marketing

Let’s be frank for a moment: you’re not here browsing a design firm’s blog to ask if your game is fun and if people want to play it. You know it’s fun, and your friends already want to play it; you don’t need us to tell you that. What you need to know is: Who will want to buy it?

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Iconography: Your Game’s Alphabet
Game Design and Art Jovial Graphics Game Design and Art Jovial Graphics

Iconography: Your Game’s Alphabet

Nearly every game has icons. Fire, flip, exhaust, enchantment, wheat, windmills… there’s no end to the number of things your game might want to visually represent. Icons are so ubiquitous, in fact, that it’s one of the first things a game designer will consider hiring a graphic designer to create.

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The Modern Magic Frame
Game Design and Art Jovial Graphics Game Design and Art Jovial Graphics

The Modern Magic Frame

Magic: the Gathering was first released in 1993. It was immensely popular at release, and remains even more popular today, with over 35 million players across physical and digital platforms. The game has had a massive influence on generation of players, many of whom are becoming the next great game designers of today and tomorrow. Trends in Magic’s design are picked up and carried through hundreds of other contemporary games. It’s only natural that, as graphic designers, we should look at Magic’s graphic design trends too.

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